Pose¶
- class sonic.Pose¶
- Constructor Summary
- Pose(arg1, arg2)¶
obj = pose(arg1, arg2) Constructs a Pose object. A pose contains both an Attitude and a Points3 The pose from A to B is such that: x_B = T * x_A = [pose.att.dcm, pose.t] * x_A
- Inputs:
arg1 If only one argument
T (4x4 double): A matrix containing the DCM and
translation such that x_B.p3 = T * x_A.p3
- If two arguments
att (1x1 sonic.Attitude): the attitude of the pose
arg2 (sonic.Points3): the translation of the point in B
- Outputs:
obj (sonic.Pose): Pose object.
Last revised: 10/31/24 Last author: Sebastien Henry
- Property Summary
- T¶
transformation matrix
- att¶
- t¶
- Method Summary
- comp(obj2)¶
[rot_obj] = transform(obj, to_transform)
Transforms a point such that x_B = P * x_A = [pose.att.dcm, pose.t] * x_A
- Inputs:
to_transform (1x1 sonic.Points3): Object to transform. Can have more than n=1.
- Outputs:
- transformed_obj (1x1 sonic.Points3 or sonic.PointsS2):
Rotated object. Return type will match the input type.
Last revised: 10/31/24 Last author: Sebastien Henry
- inv()¶
Inverse a pose
- Outputs:
newPose (1x1 sonic.Pose): Inversed Pose
Last revised: 10/31/24 Last author: Sebastien Henry
- mtimes(to_mult)¶
Pre-multiply the pose to an object result depends on the type of to_mult
- Inputs:
- to_mult: a SONIC object, either
(1x1 sonic.Points3): In this case
the output the pose matrix times the points p3. - (1x1 sonic.Pose): In this case, the output is the compose of the poses.
- Outputs:
multiplied (1x1 sonic.Points3 or sonic.Pose): object
pre-multiplied by the pose.
Last revised: 1/07/24 Last author: Sebastien Henry
- transform(to_transform)¶
Transforms a point such that x_B = T * x_A = [pose.att.dcm, pose.t] * x_A
- Inputs:
to_transform (1x1 sonic.Points3): Object to transform. Can have more than n=1.
- Outputs:
transformed_obj (1x1 sonic.Points3 or sonic.PointsS2): Rotated object. Return type will match the input type.
Last revised: 10/31/24 Last author: Sebastien Henry